extends TextureRect
class_name OptionItem
var selected:bool:
	set(v):
		selected=v
		if selected:
			pass
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.



# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass
